- Movement is 99% great, there are moments it genuinelly looks like something seen from a microscope; The 1% that is not is that when you stop it feels a bit "abrupt".
- Maybe it would make more sense if the orange circles were somehow related to the bigger cells, not completely random (maybe they could pop out from a cell after you engage it);
Bonus:
- Emergent gameplay moment: I was almost out of "ammo" with tons of triangles between me and the next orange circle. Then I reallized that instead of dodging them, I could stay behind the spare dots and push them around, using them as a shield to get to the orange circle.
Thanks a lot! For playing it and for the great feedback! The movement part could use some friction, maybe thats the 1% missing, I will definetely try it out. I was thinking about giving some kind of bonus after killing the spawner enemies, I could use a random factor to give you some orange circles sometimes and some other bonuses other times. But yeah, I'm not happy with the way they just spawn and definetely need some improvement there! This kind of feedback is really necessary, thanks for taking your time writing it!
Hey, I'm already playing this for a exeremly long time and I love it! the only thing you NEED to change is that the spikes get removed after they left the play field. it will quickly get laggy and cause of this unplayable. but for the rest its almost perfect
Hey thanks a lot!! Awesome to know that you kept playing it! I really appreciate the feedback! There are indeed bugs that I couldnt fix due the deadline :( The spikes were supposed to be freed from memory when colliding with the walls but there is a bug that whenever the spawner gets smaller the speed of the spikes get smaller too(thats not a feature lol) and sometimes they get so slow that just stop on screen, maybe thats whats causing the memory problem? Anyways, its awesome to know that you enjoyed the gameplay and definetely i will put some time to correct the spike's bug. Thanks!
Thanks you! I'm on a personal challenge of making one game per week for 6 months. After that I might expand this one into something more complete :) I'm really glad you liked it
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Just like a primordial soup battle! Great job!
A few ideas:
- Movement is 99% great, there are moments it genuinelly looks like something seen from a microscope; The 1% that is not is that when you stop it feels a bit "abrupt".
- Maybe it would make more sense if the orange circles were somehow related to the bigger cells, not completely random (maybe they could pop out from a cell after you engage it);
Bonus:
- Emergent gameplay moment: I was almost out of "ammo" with tons of triangles between me and the next orange circle. Then I reallized that instead of dodging them, I could stay behind the spare dots and push them around, using them as a shield to get to the orange circle.
Keep it up!
Thanks a lot! For playing it and for the great feedback!
The movement part could use some friction, maybe thats the 1% missing, I will definetely try it out.
I was thinking about giving some kind of bonus after killing the spawner enemies, I could use a random factor to give you some orange circles sometimes and some other bonuses other times. But yeah, I'm not happy with the way they just spawn and definetely need some improvement there!
This kind of feedback is really necessary, thanks for taking your time writing it!
Hey, I'm already playing this for a exeremly long time and I love it! the only thing you NEED to change is that the spikes get removed after they left the play field. it will quickly get laggy and cause of this unplayable. but for the rest its almost perfect
Hey thanks a lot!! Awesome to know that you kept playing it! I really appreciate the feedback! There are indeed bugs that I couldnt fix due the deadline :(
The spikes were supposed to be freed from memory when colliding with the walls but there is a bug that whenever the spawner gets smaller the speed of the spikes get smaller too(thats not a feature lol) and sometimes they get so slow that just stop on screen, maybe thats whats causing the memory problem?
Anyways, its awesome to know that you enjoyed the gameplay and definetely i will put some time to correct the spike's bug. Thanks!
This was fun! I'd love to see more levels.
Thanks you! I'm on a personal challenge of making one game per week for 6 months. After that I might expand this one into something more complete :)
I'm really glad you liked it
Love the gameplay, super snappy. The overall game is pretty fun.
Good Job!
Thanks you!! I'm really glad you liked it :)